Hey guys! We just put out a new test release for our beat ’em up RPG hybrid, Pure Onyx!
Patreon: [https://www.patreon.com/eromancer](https://www.patreon.com/eromancer)
Twitter: [https://twitter.com/EromancerGames](https://twitter.com/EromancerGames)
We’ll be making this release (with some improvements) for the $5 tier later this month, if you’d prefer to check back later.
The update adds two new H scenes, the first iteration of our revamped menu with UI animations, an options screen, and more.
Here’s a full changelog!
* Added two H scenes for Street Lord Wraxe. They are currently performed randomly (one “lift” scene and one standing-from-behind scene)
* Added an H grab skill for Street Lord Wraxe
* Improved Onyx’s skin shader / materials
* Added first iteration of abdomen bulge to Onyx’s rig
* Added Options screen to main menu and pause menu
* Added volume options
* Added keyboard and controller remapping options
* Added localization/language setting, and Polish as a new language
* Added game resolution settings to Options
* Added new pause/shop menu design + first iteration of UI animations
* Pause menu now properly shows Onyx’s major location, with matching background artwork.
* Fixed H scene liquid color (no more glowing jelly)
* Made a major fix to the liquid system that prevented liquid models on Onyx from appearing on new animations
* Split post-H scene liquid meshes so that strands between Onyx’s legs don’t clip/distort poorly on extreme poses/animations
* Can no longer cheese Splicer Thugs by making them think they can hit Onyx when they can’t.
* Issue skipping H scene segments from certain loop cycles fixed.
* Characters no longer freeze during H scene fadeouts.