I’m planning on having a ton of bespoke modeled splashes that can be rendered or not depending on the scene. Things like the hanging drip will be animated physics based, but the shot will be a separate particle effect from what lands on the character.
I’ve never seen dynamic liquid/physics based look good in a game. In a render yes. But never in real-time.
Let me know what you think of this approach. Also, share animations you think do it well!
Also, regarding its general aesthetic, I often find myself thinking, “hmm- too white, too yellow, too opaque” when it comes to cum in ero. So I’m working hard to nail the shader here. Let me know what you think.