Hey there everybody! We recently released v0.45 of our lewd Metroidvania, Crisis Point: Extinction, and I wanted to share with you the trailer showcasing some of the new stuff!
Crisis Point: Extinction is a pornographic Metroidvania, with a heavy focus on real, quality gameplay instead of just being a porn slideshow. You can read a thorough explanation of the game and our planned features on the front page of our Patreon, no pledge required: https://www.patreon.com/Anon42
We also have a free public demo available on itch.io, with a solid 1-2 hours of content depending on how fast you take it! Feel free to give it a try! It’s a little old and some mechanics have been improved since then, but it’s still a good representation of how the game is.
https://anon42.itch.io/crisis-point-extinction-2019-public-demo
**v0.45 MAJOR CHANGES AND FEATURES**
\-Added 5 more unique Edovex H-scenes (bringing the total from 1 to 6)
\-Added optional xray animations to every applicable H-scene (except slimes; will come later)
\-Implemented new Ledge Vault ability for the Kilogrip, to improve gameplay flow
\-Implemented new Slam ability for the Weighted Boots, to improve underwater mobility and give a fun new movement and combat option in general
\-Implemented Azulisk (Crystal Dragon) CG
\-Finished implementing dialogue choice system, and wrote optional hints for all points of the playthrough, which the player can access by speaking to Rodriguez back at camp
\-Fixed more bugs and glitches
More was planned for this update, but as you may know if you’ve followed the game’s development at all, I’ve been going through a major mental health crisis since early 2021. I’m finally getting to a healthy place again, slowly but surely, and 2022 is looking up for not just myself, but everyone in the Crisis Point team.
I’ve said it before, but despite the long wait for v0.45, this update isn’t any larger than any previous update has been. I wasn’t working for a large portion of the year thanks to my mental health issues leaving me barely able to get out of bed some days, but I felt the need to get v0.45 out and finished, even if the size of it is disappointing to some people. Honestly, after all this time there’s no possible way I could make an update big enough to make up for the long wait, so I decided to get what I could out of the door, so the team could start 2022 fresh and without the weight of 8 months of expectations keeping us down. Speaking of starting fresh, let’s look forward to v0.46, shall we?
**v0.46 GOALS AND PLANS**
\-Finish implementing new Golem enemies
\-Add more new and updated H-scenes
\-Continue fleshing out cutscenes with more character animations
\-Implement new mobility upgrade
\-Finish CG reworks with the Edovex CG
\-Work on a custom level editor for the game, to make future level design work better and easier
\-If the level editor is finished, add further story cutscenes and a new small “biome”
\-Continue adding altered behaviors/attack patterns to enemy recolors, and update some outdated enemy gameplay animations
\-Fix more bugs and glitches
Most of the things we plan for v0.46 are things that were originally planned for v0.45, before my mental health turned south. v0.45 was originally a very ambitious update, and I might honestly be being too ambitious with v0.46 too, but I want to bring the game back with a bang if possible. If not, then don’t worry, I’ll scale it down as needed; my goal for 2022 is steady development and continuing to improve my health, both mental and physical, not light-speed development at any cost. Years of burnout is a major contiributor towards 2021 going so overwhelmingly badly for me, and I’m going to be careful because I refuse to let that happen again – but I’m still going to aim high, because development is more fun that way :p
This is gonna be our lengthiest Top Patrons list yet, considering it includes 8 months worth of folks, but all of you that grabbed our highest tier despite the lack of updates absolutely deserve one hell of a shoutout – so thank you SO MUCH to these wonderful people:
**SeraphStarliege**
**Katsune Teku**
**Benjamin Arnold**
**Leon Kiske**
**Pedro Fraga**
**HOELS**
**Lukas Binder**
**Dezren**
**Serge Hinzelin**
**Bombastic Black**
**Nate**
**patricio cancino**
**Thomas Kleis**
**David Hyde**
**Thurston Scott**
**Zero the 1st**
**Joseph J Hall**
**bugs weeb five69**
**Justin Tyler**
**Zackery Shivers**
**Fluff**
**Ingrid Blackflame Discordia**
I seriously cannot thank you all enough for your patience and understanding throughout this year, there just.. aren’t words for it, honestly. You guys are amazing, and I’m so fucking grateful for all of you, whether you’re a patron or not. The constant outpouring of positivity, kind words, and reminders that you all care more about the team than the game, is something I will never forget.
I hope you guys enjoy v0.45 – and here’s to putting 2021 behind us, and making 2022 a brighter year for everyone!
**v0.45 MINOR CHANGES AND BUG FIXES**
\-Redid a chunk of our H-scene and animation system, to try and fix the H-scene crashes last update introduced
\-Renamed Central Summit teleporter to Eastern Summit, to better fit character dialogue referring to that area
\-Added a new sound effect for Flare Strike melee swings
\-Fixed an issue where the BE vines animation would cause Alicia’s animations to slow down, and prevent version actions, until the player changed rooms
\-Boom Shot damage reduced from 6 to 5
\-Fixed an issue where the position of Wire Shot-pulled blocks would not save, and would reset to their original locations when you leave and reenter the area
\-Fixed an issue where cumshooter enemies would reset some of Alicia’s animations, which could lead to a softlock in very specific situations
\-Rebalanced the volume levels of music tracks to fix the game’s uneven volume levels
\-Attempted a fix for certain sound effects looping indefinitely under certain conditions
\-Attempted a fix for Boss 3 getting stuck rarely during their divekick animation
\-Fixed an issue that allowed the player to enter through the upper door of the Torguis camp before watching their introduction cutscene
\-Shortened an awkwardly long pause during a cutscene before Boss 3
\-Fixed an issue where a softlock would occur if skipping the post-boss-3 cutscene, where the boss and the room barriers didn’t disappear
\-Implemented a pink screen vignette for when the player’s libido meter is high
\-Fixed minor animation bug where Alicia would use her “running jump” animation if both left and right were held, despite not actually moving
\-Fixed issue where Edovex hovering noise would continue indefinitely if the player leaves a room while being chased by Edovex