Hey there everybody! We recently released v0.44 of our lewd Metroidvania, Crisis Point: Extinction, and I wanted to share with you the trailer showcasing some of the new stuff!
Crisis Point: Extinction is a pornographic Metroidvania, with a heavy focus on real, quality gameplay instead of just being a porn slideshow. You can read a thorough explanation of the game and our planned features on the front page of our Patreon, no pledge required: [https://www.patreon.com/Anon42](https://www.patreon.com/Anon42)
We also have a free public demo available at either [itch.io](https://itch.io) or Gamejolt, with a solid 1-2 hours of content depending on how fast you take it! Feel free to give it a try!
[https://anon42.itch.io/crisis-point-extinction-2019-public-demo](https://anon42.itch.io/crisis-point-extinction-2019-public-demo)
[https://gamejolt.com/games/cpe/415336](https://gamejolt.com/games/cpe/415336)
v0.44 MAJOR CHANGES AND FEATURES
\-Added in cutscenes before and after Boss 3, along with new boss fight music, to finish up the Boss 3 rework
\-Continued work on new Golem enemy, which will be added in officially in v0.45
\-Added several new H-scenes
\-Added a handful of new animations to various cutscenes throughout the game, to give them more spice
\-Started work on Boss 4 (will be kept secret)
\-Gave many recolored enemies altered behaviors/attack patterns, to freshen up the late-game combat and exploration
\-Fixed more bugs and glitches (full list at the bottom of the post)
v0.44 doesn’t offer much in terms of brand new content, but it DOES offer many much-needed changes to the game so far; the recolored enemy behaviors make playing through the game much more exciting, and the new cutscenes before and after Boss 3 are my personal favorite scenes in the game so far! I highly recommend playing through the game on a fresh save file to really see the most of what this update has to offer.
v0.45 GOALS AND PLANS
\-Implement new Golem enemies
\-Add more new and updated H-scenes
\-Add more cutscene animations to be used in cutscenes throughout the game
\-Implement new mobility upgrade
\-Implement Azulisk (Crystal Dragon) CG, and hopefully redo Edovex CG
\-Add further story cutscenes and a new small “biome”
\-Continue adding altered behaviors/attack patterns to enemy recolors
\-Finish implementing dialogue choice system
\-Fix more bugs and glitches
v0.45 will be focused more on pushing forward with new content, since v0.44 revitalized and finished up existing parts of the game. Many of the things in v0.45 have already been started; Orexius has already finished roughing out almost all of the Golem’s animations, Red is already hard at work on the Azulisk CG, etc. I have confidence it’ll be a great update, especially with things finally calming down and returning to normal around here.
Alright, that’s it for this update! An endless amount of thank yous to all of our incredible Patrons for their support during this update cycle, especially these amazing and gorgeous people here:
**SeraphStarliege**
**Katsune Teku**
**Benjamin Arnold**
**Leon Kiske**
**Pedro Fraga**
**TCTheorist**
**Joshua Woodward**
**Skrabyzarc**
**koldkanadian**
**7mod Al-rby3**
**Marumatsu**
**HOELS**
**Lukas Binder**
**Dezren**
Thank you so very much for reading, and to our $10 patrons, I hope you enjoy v0.44! See you in the next one!
\-A42
v0.44 MINOR CHANGES AND BUG FIXES
\-Fixed an issue where the fade-to-black effect at the end of the demo might not cover the entire screen, in some situations
\-Fixed a missing background graphic and a misplaced Edovex nest in a late-game Summit room
\-Fixed bug where Warped Soldier bullets were not properly recolored to match the color of Soldier they came from
\-Fixed bug where Hoverjets Hover sound effect would continue looping if the player grabbed a ledge while using it
\-Fixed bug where Hoverjets Dash sound effect would continue looping if the player was hit during an extended dash
\-Fixed an issue where Warped Soldier bullets would go through walls
\-Fixed a room just before the Deep Soil being improperly labeled as a save room on the map
\-Fixed a potential bug where Birch wouldn’t show up during the camp cutscene where he upgrades your blaster
\-Fixed a bug where Warped Sentries would always stand up to block Force Shots that explode in front of them, even if the Sentry was stunned
\-Altered the lighting used throughout the game slightly
\-Fixed issue where some background pillars in Subaquatic Caverns clipped through into the underwater section very slightly
\-Updated screen transition fade effect; the new effect is similar (fade to black), but now uses a shader for a more colorful, visually interesting fade
\-Fixed a minor longstanding camera issue where, if the player didn’t move for a while, the camera would appear to come to a rest, but then suddenly move 1 more pixel before stopping
\-Updated Screen Shake code to look nicer
\-Fixed an issue where Power Orbs didn’t scale burning damage on enemies
\-Fixed an issue causing Alicia’s H-scene voice clips to not change sometimes, when entering a duo scene
\-Fixed a slight positioning issue with Tentacle H-scenes
\-Increased Boss 3’s HP and the speed of all her attacks, to make the fight more difficult
\-Made the burnable vines next to the Kilogrip in Deep Soil less annoying to hit
\-Added sound effects to Crystal Shot bullet chip, and Crystal Dragon enemy