Hey guys!
The other day we posted the mid-November release of Pure Onyx, our beat ’em up RPG hybrid. You can learn more at the following:
* Patreon: [https://www.patreon.com/eromancer](https://www.patreon.com/eromancer)
* Twitter: [https://twitter.com/EromancerGames](https://twitter.com/EromancerGames)
**Changelog**
* Added secondary motion (jiggles/physics) + fixed/improved animations for entire Onyx vs Cop Double Team H scene
* Added liquid FX and post H scene liquid to the Onyx vs Cop Double Team H scene
* Added loot chests! Bigger chests = better loot. These will get fancier in future releases.
* Added example events in Sewers and Skyline wave missions where chests become unlockable at certain waves.
* Completed partial overhaul of interactable system (allows for interaction cursor to appear properly on chests)
* Completed internal overhaul of all player and enemy attacks. This adds attacks and related data to our game database, making them much easier to add/edit, but the transition is a major one and has the potential to create bugs with existing attacks, so please be on the lookout.
* Added optimized standard and low poly models for Street Lord Wraxe
* Added optimized low poly model for Male Cop
* Fixed missing helmet meshes / untextured eyes underneath helmet on Male Cop
* Fixed the color of Male Cop’s tralala — his ding ding dong.
* Added new FemCop grenade model + finished animations/FX for forcefield deployment during H scene